
Best Spot
Sleepover rules. Greyhound drama.
The neighbor came over with their pack, and there are only three good spots in the house: the Couch, the Bedroom and the Garden. Play your hounds into the rooms, hide some under a blanket, and hold the best spots when the lights go out.
HOW IT PLAYS
- 6 hounds in your hand each evening. Play one per turn into a room.
- Play it face up in its own room and its trick goes off. Or tuck it in face down anywhere, as a quiet 2.
- Hold more rooms than the neighbor when the hands run out and you win the evening.
- Losing? Call it a night early and give away fewer Biscuits. First to 12 Biscuits wins the sleepover.
NAPS, SNIFFS AND TELLS
Tucked in hounds charge up while they sleep. Wake one up late and it comes out with the zoomies. The neighbor's sleeping hounds snore, twitch or lie very still, and some of them lie. Use a Sniff to peek under the blanket.
18 HOUNDS, 18 TRICKS
Screaming Sid flips any card. Midnight sends face down plays to bed. Couch Potato makes the cards under it worth 4. Butterball takes up so much room that the next room over gets crowded.
FOUR NEIGHBORS
Mrs. Pennywhistle plays everything face up and never bluffs. The Twins tuck everything in and hope you guess wrong. Old Gus yawns by nine. The Champion remembers every card.
Plays in your browser, with mouse or touch. Phones: hold the phone sideways, and hold a card to read it. New? Professor Longfellow teaches you in one evening ("Learn to play").
Click a face up hound to give it a pet.
Work in progress. Feedback very welcome in the comments.
| Updated | 2 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | greyhounduk |
| Genre | Card Game |
| Made with | Godot |
| Tags | 2D, bluffing, Cozy, Cute, Dogs, greyhound, Short, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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